Although most of the traffic to this blog seems to be coming from Google Image Searches for items such as “Vigo”, “Magus”, and “Ovechkin”, there might be a handful of you out there that actually take the time to read the nonsense that I type into this thing. And if you’re one of those select few heroes of the blogosphere, you’ve probably noticed that Steve McCutchen’s Cavalcade of Awesomeness has been a bit of a ghost town as of late. No, my friends, I haven’t been critically wounded. Instead, I’ve just been spending far too much time roaming the Capital Wasteland of Fallout 3 for the Xbox 360.
Yes, I know, I’m a bit late to the party when it comes to reviewing this game, seeing as how it came out last fall and has already seen three expansion packs come its way. However, it was never really a high priority. For starters, I wasn’t a crazed Fallout fanboy clamouring to get my grubby paws on the newest iteration of the franchise. Sure, I had tried the original, but could never really get into it. Something about the slow and clunky battle system, isometric viewpoint, and annoying random encounters on the world map that didn’t really click with me, I guess.
Second, I had never played Oblivion, so I was completely unfamiliar with the game engine that Fallout 3 would be built upon, and more important, rather apathetic about the whole third-person / first-person Western RPG genre as a whole.
However, I had heard (and seen) good things about Fallout 3, and with no game lined up to play after defeating Twilight Princess, I finally decided to give it a shot.
In short, the game is really, really good. Quite excellent, in fact. Great atmosphere, pretty graphics, an extensive levelling system that lets you create a variety of character types, some nice dashes of humour thrown in now and again … but that’s not what this review is about.
Everybody already knows that the game is super awesome. Instead, here’s my take on some of the minor, nitpicking issues I had with Fallout 3:
The World’s Greatest Scavenger Hunt!
So I spent upwards of 45 hours completing the main quest and quite a few of the sidequests scattered throughout the Capital Wasteland. But enquiring minds need to know — just how many of those hours were spent slooooooowly scanning every desk, shelf, cabinet, and locker in DC for loot? Far too many, by my estimation. And what is the reward for pillaging an entire city? Sure, you might find a useful item or two, but it’s mostly a bunch of tin cans, mugs, scrap metal, and financial clipboards. I can’t feed my family with financial clipboards, dammit!
On that note, why are the clipboards and plates and drinking glasses even in the game? Mere cannon fodder for the incredibly shitty Rock-It Launcher? No … I refuse to believe that’s the case. There must be more. Bethesda Softworks must be working on an expansion that will introduce the ultimate in protective clothing: Clipboard Armor. Schematics for this item will call for seven Clipboards, Wonderglue, two Fission Batteries, and a Toaster. Yeah … that would rock.
The World’s Greatest Inventory Management Simulator!
So what happens after you’ve unleashed your inner kleptomaniac and shoved everything that isn’t nailed down into your pockets? Well, you get very heavy and unable to move, of course! It’s completely natural to be able to carry a dozen different weapons on your person at any time, but if you try to add one more bottle of whiskey to the pile, your boots suddenly turn to lead. And when that happens, you get to experience the ultimate thrill ride of sorting through your inventory and deciding which crap you really need and which crap you can nonchalantly toss on the floor until you’re light enough to walk at a non-herniated pace.
And don’t think the fun stops just because you’ve levelled up a bit and boosted your strength so that you can carry a few more pounds of junk. By the time that happens, you’re packing super heavy T-51b Power Armor and Gatling Lasers, which means you can actually carry less stuff before having to go through your inventory again and again every time you want to pick up a new item.
Architectural Diversity — The First Casualty of War!
There’s a lot of area to explore in the Capital Wasteland. Regrettably, you won’t really want to, because it all looks the same. Whether you go north or south, it’s the same dreary landscape, over and over and over again. When you finally make it to a settlement, it’s the same type of house over and over and over again. And whether it’s a Vault, the Nuka-Cola factory, an aircraft carrier, a robot factory, or a food processing plant, every single major set piece in the game must have used the same interior decorator, because it all looks freakin’ identical. It takes some of the thrill out exploration when the new place you just discovered looks exactly the same as the last dozen places you discovered.
Biodiversity — The Second Casualty of War!
Okay, so a nuclear war wiped out American civilization as we know out. Towns annihilated, infrastructure completely wiped out … and damn near every single species of animal totally vapourized? It would seem so, because the only living things inhabiting the Wastes are mutants, ghouls, dogs, ants, molerats, scorpions, bears, crabs, and deathclaws. For a game as in-depth as Fallout 3, that’s a rather piss-poor variety of things to shoot at over the course of your lengthy adventure. You can only headshot so many Super Mutants before it grows tiresome, you know? Where are my mutated eagles, giant sandworms, feral warthogs, sharks with laser beams, and other assorted horrors of the apocalypse? Not in this game, that’s for damn sure. Just lots and lots of Super Mutants.
Think of it this way — Kirby had to face a greater variety of enemies than the Lone Wanderer. And that ain’t right.
Weapons, Weapons Everywhere!
So there are only a few different enemies you can encounter in the Wastes. Not to worry, Bethesda understood that this would cause some concern among players, so they created hundreds of different weapons with which to slay these fiendish beasts!
Of course, if you’re anything like me, you’ll go through the entire game without using any of your awesome Mini-Nukes or Bottle Cap Mines or Plasma Rifles, simply because you’ll want to save your ammo for when you face something really big and nasty beyond your run of the mill Raiders and Super Mutants, right? I mean, when you finally have to take out the Enclave, you’ll need all the firepower you have to get through the final showdown, right? Well …
The Ending Sucked (SPOILER ALERT)!
Too bad, because there is no epic final battle! Psyche! Destroy the Enclave by whispering sweet nothings into its master computer! Watch the base explode, content with the knowledge that you didn’t get to blow up a single thing! To top it all off, if your speech skill is high enough, you can simply tell the last boss (if he can even be called that) to beat it! Scram! Take a hike! Hit the road! Can you say climactic showdown for the ages? No? Me neither.
That, and the fact that Fawkes refuses to activate the Purifier on your behalf, despite the fact that it’s already been established that he’s immune to radiation, is just plain stupid. Destiny my ass, you stupid mutie. Now get in the box and take one for the team.
…
So there you have it — my take on Fallout 3. A great game that has its flaws, to be sure, but still a great game nonetheless. If you haven’t played it, do so. You won’t regret it. Just make sure you don’t have any pressing commitments, because this game will swallow your soul. Seriously.
Filed under: Game Reviews, Xbox 360 | Tagged: Bethesda Softworks, Fallout | 1 Comment »